Many important strategic problems are characterized by repeated interactions among agents. There is a large literature in game theory and economics illustrating how considera-tions of future interactions can provide incentives for cooperation that would not be possible in one-shot interactions. Much of the work in repeated games assumes public monitoring: players observe precisely the same thing at each stage of the game. It is well-understood that even slight deviations from public monitoring increase dramatically the difficulty the problems players face in coordinating their actions. Repeated games with private monitor-ing incorporate differences in what players observe at each stage. Equilibria in repeated games with private monitoring, ...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
We study environments in which agents are randomly matched to play a Prisoner’s Dilemma, and each pl...
We study a class of two-player repeated games with incomplete information and informational external...
Many important strategic problems are characterized by repeated interactions among agents. There is ...
There is a large repeated games literature illustrating how future interactions provide incentives f...
International audienceThere is a large repeated games literature illustrating how future interaction...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
An individual facing a problem of choice under uncertainty behaves optimally given beliefs about the...
Does monitoring past conduct facilitate intertemporal cooperation? We designed an experiment charact...
In strategic situations, humans infer the state of mind of others, e.g., emotions or intentions, ada...
Repeated games of cooperation share the same equilibrium selection problem as coordination games. In...
ABSTRACT. We study repeated games with Markovian private information and characterize op-timal equil...
We propose a novel experimental method that disentangles strategically- and non-strategically-motiva...
<p>We analyze the dynamics of repeated interaction of two players in the Prisoner's Dilemma (PD) und...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
We study environments in which agents are randomly matched to play a Prisoner’s Dilemma, and each pl...
We study a class of two-player repeated games with incomplete information and informational external...
Many important strategic problems are characterized by repeated interactions among agents. There is ...
There is a large repeated games literature illustrating how future interactions provide incentives f...
International audienceThere is a large repeated games literature illustrating how future interaction...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
In repeated interactions between individuals, we do not expect that exactly the same situation will ...
An individual facing a problem of choice under uncertainty behaves optimally given beliefs about the...
Does monitoring past conduct facilitate intertemporal cooperation? We designed an experiment charact...
In strategic situations, humans infer the state of mind of others, e.g., emotions or intentions, ada...
Repeated games of cooperation share the same equilibrium selection problem as coordination games. In...
ABSTRACT. We study repeated games with Markovian private information and characterize op-timal equil...
We propose a novel experimental method that disentangles strategically- and non-strategically-motiva...
<p>We analyze the dynamics of repeated interaction of two players in the Prisoner's Dilemma (PD) und...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
We study environments in which agents are randomly matched to play a Prisoner’s Dilemma, and each pl...
We study a class of two-player repeated games with incomplete information and informational external...